Pinball Action Name: Pinball Action Manufacturer: Year: Type: Videogame Class: Wide Release: Monitor:. Orientation: Vertical. Type: Raster: Resolution.
CRT: ColorConversion Class: Game Specific: Maximum number of Players: 2 Control Panel Layout: Single Player Controls:. Buttons: 1 Left Flipper.
Buttons: 1 Right Flipper. Pinball Plunger Launch Ball Sound: Amplified Mono (one channel):. Upright/Standard Click to contribute another image. Pinball Action Description Pinball Action was produced by Tehkan in 1985.
Tehkan released 14 different machines in our database under this trade name, starting in 1981. Other machines made by Tehkan during the time period Pinball Action was produced include Gridiron Fight, Lovely Poker, Pontoon, Tehkan World Cup, All American Football, Bomb Jack, Star Force, Guzzler, Senjyo, and Space Tank.
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Cabinet Style Weights and Measures Type Upright/Standard VAPS Arcade/Coin-Op Pinball Action CensusThere are 9,882 members of the, 8,069 whom participate in our arcade census project of games owned, wanted, or for sale. Census data currently includes 131,478 machines ( 5,836 unique titles). Uncommon - There are 10 known instances of this machine owned by who are active members. Of these, It is an original dedicated machine., 1 is a conversion in which game circuit boards (and possibly cabinet graphics) have been placed in (and on) another game cabinet, and 8 of them are only circuit boards which a collector could put into a generic case if desired.
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Wanted - No active members have added this machine to their wish list. This game ranks a 9 on a scale out of 100 (100 = most often seen, 1= least common) in popularity based on census ownership records. Rarity and Popularity independently are NOT necessarily indications of value. Manuals. 2 Pages, 194 kB File. 5 Pages, 489 kB File.
Additional References (logged in members often see more). The Arcade Flyer Archive (TAFA): #1973. The Arcade Flyer Archive (TAFA): #6357 Contribute. to this machine record. Log in to add YouTube or Google 3D SketchUp links.
Please consider donating to the eBay ListingsClick to search for Pinball Action Videogame machines and related items. Click to search for machines and parts made by Tehkan. Check out the IAM/KLOV report of the hottest, powered by Ace.com.TODAY'S PICKS FOR: Pinball Action.
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Tehkan World Cup Name: Tehkan World Cup Manufacturer: Year: Type: Videogame Class: Wide Release: Monitor:. Orientation: Horizontal. Type: Raster: Resolution. CRT: ColorConversion Class: Number of Simultaneous Players: 2 Maximum number of Players: 2 Gameplay: Competitive Control Panel Layout: Multiple Player Controls:. Trackball: Optical Direction and Speed. Buttons: 1 Kick Sound: Amplified Mono (one channel):.
Upright/Standard Click to contribute another image. Tehkan World Cup Description Tehkan World Cup was produced by Tehkan in 1985. Tehkan released 14 different machines in our database under this trade name, starting in 1981.
Other machines made by Tehkan during the time period Tehkan World Cup was produced include All American Football, Gridiron Fight, Lovely Poker, Pinball Action, Pontoon, Star Force, Bomb Jack, Guzzler, Senjyo, and Space Tank. A top-view 2D football soccer game with four-way scrolling movement and fairly realistic game play.
Raise world cup etages to win it. The game is trackball operated with one button for shot and pass powered by trackball inertia. Tehkan World Cup, aka. Tecmo Cup, is the first multi-player soccer game featuring a trackball controller.3 Programmed by Michishito Ishizuka it was released to arcades in 1985 by Tehkan, Ltd., the former name of Tecmo, Inc. Its arrival coincided with the buildup to the 1986 FIFA World Cup. It featured the then colors of several of the world's top teams such as West Germany, Argentina and Brazil, although it did not mention any team by name. It was most commonly released in a cocktail cabinet form factor, while graphically it offered a two-dimensional birds-eye view of the field that was unique for its time.
Its trackball control system contributed significantly to its gameplay which was relatively speedy and exhibited a fluidity something akin to ice hockey, with as little as 3 seconds required to score from kick-off. Two-player action could be highly competitive, with players facing each other across the game space while using sweeping arm movements reminiscent of table tennis. Mechanical reliability proved to be the game's Achilles' heel, as the physical nature of play necessitated regular maintenance on high-wear components. Tehkan World Cup - KLOV/IAM 5 Point User Score: 2.57 (1 vote) Personal Impressions Score: 3.00 Overall 'Like': 3.00 Fun (Social): 3.00 Fun (Solo): 3.00 Collector Desire: 3.00 Technical Impressions Score: 2.00 Gameplay: 2.00 Graphics: 3.00 Originality: 2.00 Personal Impressions and Technical Impressions each account for half of the total score. Within the Personal Impressions category, 'Like' carries a little more weight than the other factors.
Log in to rate this game! Cabinet InformationMost cabinets are cocktail tables, but some versions are uprights that use joystick controls. Cabinet Style Weights and Measures Type Upright/Standard MiscellaneousVisit to view video clips of this game. VAPS Arcade/Coin-Op Tehkan World Cup CensusThere are 9,882 members of the, 8,069 whom participate in our arcade census project of games owned, wanted, or for sale.
Census data currently includes 131,478 machines ( 5,836 unique titles). Uncommon - There are 14 known instances of this machine owned by who are active members. Of these, It is an original dedicated machine (not another machine converted with a kit)., and 13 of them are only circuit boards which a collector could put into a generic case if desired. Wanted - No active members have added this machine to their wish list. This game ranks a 7 on a scale out of 100 (100 = most often seen, 1= least common) in popularity based on census ownership records. Rarity and Popularity independently are NOT necessarily indications of value.
TechnicalThis game uses two Z80C CPUs for processing and a Z80C, two AY-3-8910s and one M5205 FM samples for sound. Legacy.
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Tehkan World Cup. Video Clips Tehkan World Cup Arcade Retro Danuart Tehkan World Cup (Arcade) Tehkan Retro Danuart Tehkan World Cup (Arcade) Added to Other Records Additional References (logged in members often see more). The Arcade Flyer Archive (TAFA): #2378. The Arcade Flyer Archive (TAFA): #5768 Contribute. to this machine record. Log in to add YouTube or Google 3D SketchUp links.
Please consider donating to the eBay ListingsClick to search for Tehkan World Cup Videogame machines and related items. Click to search for machines and parts made by Tehkan. Check out the IAM/KLOV report of the hottest, powered by Ace.com.TODAY'S PICKS FOR: Tehkan World Cup Photo contributed by: asterix Photo contributed by: asterix Click to contribute another image. Title Watchers Time Price 169 watchers 1 week, 4 days $9495.00 BIN.
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Tehkan World Cup Name: Tehkan World Cup Manufacturer: Year: Type: Videogame Class: Wide Release: Monitor:. Orientation: Horizontal.
Type: Raster: Resolution. CRT: ColorConversion Class: Number of Simultaneous Players: 2 Maximum number of Players: 2 Gameplay: Competitive Control Panel Layout: Multiple Player Controls:. Trackball: Optical Direction and Speed. Buttons: 1 Kick Sound: Amplified Mono (one channel):. Upright/Standard Click to contribute another image. Tehkan World Cup Description Tehkan World Cup was produced by Tehkan in 1985.
Tehkan released 14 different machines in our database under this trade name, starting in 1981. Other machines made by Tehkan during the time period Tehkan World Cup was produced include All American Football, Gridiron Fight, Lovely Poker, Pinball Action, Pontoon, Star Force, Bomb Jack, Guzzler, Senjyo, and Space Tank.
A top-view 2D football soccer game with four-way scrolling movement and fairly realistic game play. Raise world cup etages to win it.
The game is trackball operated with one button for shot and pass powered by trackball inertia. Tehkan World Cup, aka.
Tecmo Cup, is the first multi-player soccer game featuring a trackball controller.3 Programmed by Michishito Ishizuka it was released to arcades in 1985 by Tehkan, Ltd., the former name of Tecmo, Inc. Its arrival coincided with the buildup to the 1986 FIFA World Cup. It featured the then colors of several of the world's top teams such as West Germany, Argentina and Brazil, although it did not mention any team by name. It was most commonly released in a cocktail cabinet form factor, while graphically it offered a two-dimensional birds-eye view of the field that was unique for its time. Its trackball control system contributed significantly to its gameplay which was relatively speedy and exhibited a fluidity something akin to ice hockey, with as little as 3 seconds required to score from kick-off. Two-player action could be highly competitive, with players facing each other across the game space while using sweeping arm movements reminiscent of table tennis.
Mechanical reliability proved to be the game's Achilles' heel, as the physical nature of play necessitated regular maintenance on high-wear components. Tehkan World Cup - KLOV/IAM 5 Point User Score: 2.57 (1 vote) Personal Impressions Score: 3.00 Overall 'Like': 3.00 Fun (Social): 3.00 Fun (Solo): 3.00 Collector Desire: 3.00 Technical Impressions Score: 2.00 Gameplay: 2.00 Graphics: 3.00 Originality: 2.00 Personal Impressions and Technical Impressions each account for half of the total score. Within the Personal Impressions category, 'Like' carries a little more weight than the other factors. Log in to rate this game! Cabinet InformationMost cabinets are cocktail tables, but some versions are uprights that use joystick controls. Cabinet Style Weights and Measures Type Upright/Standard MiscellaneousVisit to view video clips of this game.
VAPS Arcade/Coin-Op Tehkan World Cup CensusThere are 9,882 members of the, 8,069 whom participate in our arcade census project of games owned, wanted, or for sale. Census data currently includes 131,478 machines ( 5,836 unique titles).
Uncommon - There are 14 known instances of this machine owned by who are active members. Of these, It is an original dedicated machine (not another machine converted with a kit)., and 13 of them are only circuit boards which a collector could put into a generic case if desired. Wanted - No active members have added this machine to their wish list. This game ranks a 7 on a scale out of 100 (100 = most often seen, 1= least common) in popularity based on census ownership records. Rarity and Popularity independently are NOT necessarily indications of value. TechnicalThis game uses two Z80C CPUs for processing and a Z80C, two AY-3-8910s and one M5205 FM samples for sound.
Legacy. Tehkan World Cup. Video Clips Tehkan World Cup Arcade Retro Danuart Tehkan World Cup (Arcade) Tehkan Retro Danuart Tehkan World Cup (Arcade) Added to Other Records Additional References (logged in members often see more). The Arcade Flyer Archive (TAFA): #2378.
The Arcade Flyer Archive (TAFA): #5768 Contribute. to this machine record. Log in to add YouTube or Google 3D SketchUp links. Please consider donating to the eBay ListingsClick to search for Tehkan World Cup Videogame machines and related items. Click to search for machines and parts made by Tehkan. Check out the IAM/KLOV report of the hottest, powered by Ace.com.TODAY'S PICKS FOR: Tehkan World Cup Photo contributed by: asterix Photo contributed by: asterix Click to contribute another image.
Title Watchers Time Price 169 watchers 1 week, 4 days $9495.00 BIN.
.: 1985.: 1986.: 1986 (soccer) Mode(s) Display Color, horizontally orientated Tehkan World Cup, aka., is the first multi-player soccer game featuring a controller. Programmed by it was released to in 1985 by Tehkan, Ltd., the former name of, Inc.
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Its arrival coincided with the buildup to the. It featured the then colors of several of the world's top teams such as West Germany, Argentina and Brazil, although it did not mention any team by name. It was most commonly released in a cocktail cabinet form factor, while graphically it offered a two-dimensional birds-eye view of the field that was unique for its time. Its trackball control system contributed significantly to its gameplay which was relatively speedy and exhibited a fluidity something akin to, with as little as 3 seconds required to score from kick-off.
Two-player action could be highly competitive, with players facing each other across the game space while using sweeping arm movements reminiscent of. Mechanical proved to be the game's, as the physical nature of play necessitated regular maintenance on high-wear components. Tehkan World Cup was released in and in, in both cases under the name Tecmo Cup. Contents. Gameplay Overview and control system Unlike later games such as the, Tehkan World Cup automates several elements of control related to releasing and receiving the ball. When passing and shooting, the velocity, direction and to some extent the height of the ball are determined by the human players, but not the method by which the virtual player must execute these instructions.
The part of the body used (for example, left foot, right foot, head, chest or knee) while dependent largely on the height of the ball, is determined automatically by the game. In some cases, whether the virtual player must first control the ball before releasing it again, or whether they may pass or shoot with their first touch, is also determined by the computer. These simplifications, perhaps made under the assumption that World Cup-caliber players have fully mastered the basics of the sport, allow human players to concentrate on the context of play, resulting in gameplay that is more flowing and free of technical error. The movements of players off the ball and team formations are also fully automated. Trackball Tehkan World Cup is a two-dimensional top-down scrolling soccer game in which the player(s) control the virtual player on their team who is closest to the ball, highlighted by small flashing arrows, with the ball sticking to the feet of the player in possession and the trackball determining the speed and direction at which he runs. With impetus the trackball can spin freely, its inertia and momentum translating onto the movements of the highlighted player.
Thus, as the trackball is accelerated by human hand and decelerated under its own friction, so too does the virtual player under its control appear to accelerate and decelerate on the field. This interaction made possible by the combination of analog trackball and the programing of variable player running speeds produces an interface that is fairly intuitive and with a real-world feel. The importance of the trackball to the game's playability and longevity is revealed in versions of Tehkan World Cup packaged instead with digital joystick control.
In such variants, the virtual players start and stop instantaneously and thus exhibit zero in a similar vein to other games of the era such as, with the game lacking much of its fluidity and nuance. Kick button A single push-button labeled 'Kick' (duplicated on either side of the trackball for left or right handed players) causes the virtual player in possession to release the ball with the same force and direction at which the trackball is spinning, which also coincides with the direction in which the player is currently running. The action of kicking is therefore used to pass and also shoot, depending on where the ball is aimed. Depending on how the Kick button is used, various different actions (such as a direct, driven pass, a volley, a lofted cross, etc., can be commanded. Low, driven pass/shot; the smack-down Holding the Kick button for more than a fraction of a second results in a low, driven kick along the ground. A strong kick in this manner if driven too close to another player will cause him to lie flat on the ground as if struck (a smack down).
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Passes which arrive at players with high velocity (but do not floor them) are required to be controlled before the receiver can pass again, run or shoot. A softer pass, on the other hand, can be collected and converted into a one-touch pass or shot with a single movement, i.e.
The astute human player will apply a weight to each pass that is appropriate to the context of play. One-touch pass/shot (Additive Vector Rule) As implied above, the appropriate weight of pass may be received and released with a single touch by holding the Kick button and spinning the trackball in the direction of release.
This function may be used to affect a volleyed shot or one-touch pass to a team mate. An important aspect of gameplay is that the vector of the ball being received is added to the trackball's vector when the ball is released. This Additive Vector Rule can be used to create an additive effect on the ball's velocity when a powerful volley is desired.
With skill it can also be used to create glancing headers, flick-ons or rapid one-touch passing moves intended to pierce a defense. High, lofted pass/shot/chip Tapping the kick button quickly causes a high kick which may be given enough height to clear the reach of other players, the opposing goalkeeper or the crossbar. This can be used to pass from defense directly to the attackers in a soccer move known as Route One. It is possible to combine a lofted ball with a volley to create an unstoppable shot which in the context of Two-Player games may be considered unsporting. In some circumstances, particularly from the area of the corner flag against a CPU team, it is possible to use a high pass to chip the ball over the opposing goalkeeper for a goal. Volley/header The volley is a one-touch pass set up by a lofted pass or cross.
It generally delivers a shot with the highest sting the game can provide which makes it an important tool against opponents of higher quality. If the ball is of sufficient height it will be struck with the head instead of the foot, but this distinction is outside the control of human players and has no effect on the action. Lay-off A lay-off can be exacted by placing a soft pass to an area in front of a team mate such that he can run towards it and collect it or shoot first time. Care must be taken to weight the pass such that it stops before running out of play or is not over hit to an opponent. A lay-off can be combined with a one-touch shot to surprise a goalkeeper. Lay-offs are seldom used in Tehkan World Cup; the running speed of advanced CPU opponents renders them impractical in a race to the ball. In Two-Player games, lay-offs can be used to exact a shot that reaches the net before the CPU releases control of the goalkeeper to the defending human player.
In some cases this is impossible to defend and may therefore be considered unsporting. Knock-down A knock-down is a volley used as a pass towards a team mate. It can be used to wrong-foot a defense. Knock-downs are difficult to execute because of the and because they rely on team mates being in open space far enough from the ball to avoid a. Curved ball It is reported by some players that Tehkan World Cup supports curved balls either by applying a curving motion to the trackball or through an aftertouch feature similar to that of.
Indeed, curved balls are occasionally seen during gameplay, but as these are not documented by Tehkan and it is not immediately apparent how they were executed, they may be a result of a bug. Defending When not in possession, the player closest to the ball is highlighted and the trackball is used to attempt to steal or intercept the ball. The Kick button has no function while defending; sliding tackles are initiated exclusively by the computer. Unlike other games where the highlighted player can be reselected, the only way to change the player under control is to move the current highlighted player away from the ball or off the screen such that he is no longer the defending player closest to the ball, at which time the new player closest to the ball becomes highlighted. Goalkeeping When a shot is aimed towards the goal, control for the defending player automatically switches to the goalkeeper.
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The goalkeeper can be motioned via the trackball to intercept the ball at which time he will catch it or attempt a diving save. In some cases the goalkeeper will parry the ball after a diving save, but in Tehkan World Cup the goalkeepers never push the ball over the crossbar and rarely commit errors. Screen layout Because only a portion of the field is viewable at a time and scrolls with the movement of the ball, a miniature 'radar map' of the field is overlaid on one side that indicates the position of all the players, similar to radar displays in flight sims.
This provides an aid to passing to players who are currently off screen. Also on the side of the screen is the score and a clock which counts down to zero, the point where the current game ends. Direction of play In the cocktail cabinet version with players standing on either side of the unit with the screen in between, players stand behind their own goal and make progress in a forward direction up the field. (As there was no half time, no change of direction was required.) In upright cabinet variants the opponent's goal in Single-Player mode is typically located at the top of the screen. Formation and rules The teams consist of ten players each (nine outfield and one goalkeeper). Team formation is controlled by the computer, with virtual players assuming predetermined positions for set pieces.
As slide tackles are controlled by the computer there are no fouls and therefore no free kicks or penalties, and no yellow or red cards. No referee is shown on the field, although his whistle can be heard at the kick off, when the ball goes out of bounds or when a goal is scored. As Tehkan World Cup, the goalkeeper will pick up the ball after receiving a pass from his own defenders.
The is not enforced. Use of the third dimension Although the graphics are two-dimensional, the ball can be aimed at height for the purposes of crossing, chipping, lobbing or clearing. The height of the ball can be perceived by its growing larger while it separates from its shadow on the ground. Virtual players automatically adapt to the height of the ball, and will automatically use their head or chest as needed (or in the goalkeepers' case, their hands). Own goals Despite some incomplete programming in Tehkan World Cup, the designers found time to include an amusing touch: whenever an own goal is scored, the players of the defending team raise their hands to their eyes while their opponents celebrate the goal.
Game formats The Player 1 (red trackball) side contains two additional push-buttons for choosing between Single or Two-Player games. Although fixed via dip switch settings, Single-Player games typically cost one credit while Two-Player games cost two or more credits. Single-Player mode Single-player mode consists of seven short games (between 1 minute and 2 minutes 30 seconds depending on dip switch settings) of increasingly difficult opponents that simulate the seven games a team needed to play to win the World Cup.
Unlike the World Cup itself, there is no 'round stage', with players required to win each game to progress to the next 'round'. Drawing or losing results in instant elimination and a Game Over message. The first six games are given a numerical round number denoted as 'Game 1', 'Game 2'.' Game 6', etc. The seventh game is known as 'Final Game'. Winning this seventh and final game displays a victory screen with the player's team lofting the World Cup, accompanied by a victory tune.
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Successful players are prompted to enter a three-letter name into the high score table, although the table is reset when the machine is turned off. The range of difficulty between the seven CPU opponents is such that while it may take an hour to learn how to defeat 'Team 1', it often requires several weeks of practice to defeat all seven teams and win the World Cup. In addition to gaining experience in on-field strategy, manipulating the trackball with sufficient skill in terms of applying the necessary direction and pace poses a learning curve in manual dexterity.
The skill required to perform more intricate moves such as crossing followed by an attempted volley shot is obtained gradually, akin in some ways to mastering an actual ball sport. This challenge caused many, particularly the casual players, to give up before mastering the game.
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With enough practice, the experienced player can defeat all of the computer opponents regularly as they ultimately discover that the limitations of the computer opponent lies in its predictability. (It tends to perform the same moves given the same situations, and does not learn from past mistakes.) At this point the challenge for human players inevitably migrates to winning by increasingly large margins or scoring progressively more imaginative goals.
In the default 90-second duration game, a top player can defeat Team 1 by a score of 25-0, and Team 7 by a score of 8-0. The skill of the CPU opponents can also be modified via internal dip switches. There are four different difficulty levels: easy, normal, hard and very hard.
The difficulty level affects the speed at which the CPU players can run and shoot, the fervor at which they crowd the ball and the speed at which they can jump from defense to attack and vice versa. Two-Player mode While Single-Player mode comprises between one and seven games, Two-Player mode consists of a single head-to-head game between two human players. While the length of Single-Player games is fixed by dip switches, the length of Two-Player games is determined by dip switches but also the number of credits the players buy. (Initial game time and time per extra credit are set independently through PCB dip switches.) Typical Two-Player game time is typically on the order of 5 minutes, but can be as little as 1–2 minutes.
As the upper limit is based on pay-per-play, there is no upper limit although games longer than 30 minutes are uncommon. As with other games such as Gauntlet, upon reaching zero time the machine prompts players to insert additional credit(s), giving them the option of prolonging the current game. In two-player mode, the player using the single-player trackball side (normally a red trackball) controls a team wearing red shirts and white shorts, while the player using the second (normally blue) trackball has a team with blue shirts and white shorts. Since the red 'Player 1' trackball is used in every game and the blue 'Player 2' trackball is only used in two-player mode, the red trackball often exhibits more wear. It is therefore common for players playing multiple games to 'switch sides' in order to eliminate any possible inequality and any advantage to 'being blue'.
Because two-player games lack the predictability of the computer opponents, new tactics are opened up both defensively and offensively. Essentially the computer opponents cease to be a challenge once mastered, and only by head-to-head competition with those of similar skill can experienced human players enjoy true competition. In this sense, two-player mode is where Tehkan World Cup comes into its own, with games fought intensely as players seek to dominate the other and attain champion status among their peers. By contrast, games between novices and accomplished players are a foregone conclusion as they are of little challenge to one player and cause embarrassment to the other.
As Tehkan World Cup declined in popularity, it became increasingly difficult for skilled players to find worthwhile opponents. Hardware Processors and audio Tehkan World Cup uses two 8-bit at 4.608 MHz for processing. For sound, it employs one Z80C at 4.608 MHz, two at 1.536 MHz for music, and one MSM5205 at 384 kHz for samples at and 32.088 kHz rate. This produces six-channel PSG music, plus samples from 32 audio. However, all sound is fed through a amplifier in the cabinet housing.
As machines age, the amplifier is known to fail, sometimes resulting in silent gameplay. Display and graphics The screen is a horizontally mounted 20' color raster CRT monitor fed at 256×224 to 256×256 with 60. The can display up to 768 colors on screen, selectable from a 4096 ( ).
Two planes are displayed on screen, one for the foreground and one for the background, with each tile being 8×8 or 16×8 pixels in size and displaying 16 colors. Each is 16×16 pixels in size and displays 16 colors. The hardware supports in vertical and directions. As 'Game Over' is displayed throughout its demonstration mode and as the clock and score panels are permanent screen fixtures, Tehkan World Cup is a candidate for screen burn. However, no specimen has been observed to exhibit screen burn, perhaps as a result of its relatively short commercial life compared to classics such as.
Trackballs The game unit consists of two 3' optical. These are made of semi-transparent plastic, illuminated from below such that they shine fairly brightly blue or red, depending on the color of the ball. On older machines the trackball bulbs eventually burn out, but this does not affect functionality. Dip switches The PCB (motherboard) contains dip switches that control the length, difficulty, speed and cost of games and whether sound is heard in demo play.
A 1P (Single-Player) game can be 1:00, 1:30, 2:00 or 2:30 in length; playing all 7 rounds results in an elapsed playing time of 7:00, 10:30, 14:00 or 17:30 respectively. As the game clock stops when the ball is dead, actual elapsed time is typically around 10% higher than game time. The maximum elapsed time in 1P mode for the cost of a single credit is therefore around 20 minutes. In almost all permutations, 1P games represent better value for money in terms of game time per coin.